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/ Champak 61 / Volume 61 - JOGO DISK .iso / Games / happyfishing.swf / scripts / frame_19 / DoAction_2.as next >
Text File  |  2008-03-14  |  3KB  |  117 lines

  1. function ┬º\x04\x05┬º()
  2. {
  3.    set("\x03",1655 % 511 * 5);
  4.    return eval("\x03");
  5. }
  6. var ┬º\x01┬º = -453 + "\x04\x05"();
  7. while(true)
  8. {
  9.    if(eval("\x01") != 157)
  10.    {
  11.       if(eval("\x01") != 496)
  12.       {
  13.          if(eval("\x01") != 572)
  14.          {
  15.             if(eval("\x01") != 25)
  16.             {
  17.                if(eval("\x01") == 269)
  18.                {
  19.                   set("\x01",eval("\x01") + 125);
  20.                   break;
  21.                }
  22.                if(eval("\x01") == 394)
  23.                {
  24.                   set("\x01",eval("\x01") - 369);
  25.                   continue;
  26.                   continue;
  27.                }
  28.                if(eval("\x01") == 337)
  29.                {
  30.                   set("\x01",eval("\x01") - 252);
  31.                   ┬º┬ºpush(eval(function ┬º\x04\x05┬º()
  32.                   {
  33.                      set("\x03",1655 % 511 * 5);
  34.                      return eval("\x03");
  35.                   }));
  36.                   continue;
  37.                }
  38.                if(eval("\x01") == 933)
  39.                {
  40.                   set("\x01",eval("\x01") - 596);
  41.                   ┬º┬ºpush("\x0f");
  42.                   continue;
  43.                }
  44.                if(eval("\x01") == 970)
  45.                {
  46.                   set("\x01",eval("\x01") - 945);
  47.                   continue;
  48.                }
  49.                if(eval("\x01") != 85)
  50.                {
  51.                   if(eval("\x01") != 241)
  52.                   {
  53.                      if(eval("\x01") != 280)
  54.                      {
  55.                         if(eval("\x01") == 930)
  56.                         {
  57.                            set("\x01",eval("\x01") - 420);
  58.                            waktuBenda = setInterval(this,"benda",bendaWaktuLama);
  59.                            ikanWaktuTampil = setInterval(this,"ikanTampil",ikanWaktuLama);
  60.                            var jumlahCiparatan = 1;
  61.                            break;
  62.                         }
  63.                         if(eval("\x01") == 510)
  64.                         {
  65.                            set("\x01",eval("\x01") - 510);
  66.                            break;
  67.                         }
  68.                      }
  69.                      set("\x01",eval("\x01") + 650);
  70.                      continue;
  71.                   }
  72.                   set("\x01",eval("\x01") + 39);
  73.                   if(function ┬º\x04\x05┬º()
  74.                   {
  75.                      set("\x03",1655 % 511 * 5);
  76.                      return eval("\x03");
  77.                   })
  78.                   {
  79.                      set("\x01",eval("\x01") + 650);
  80.                   }
  81.                }
  82.             }
  83.             set("\x01",eval("\x01") + 547);
  84.             ┬º┬ºpush("\x0f");
  85.             ┬º┬ºpush(1);
  86.             continue;
  87.          }
  88.          set("\x01",eval("\x01") + 361);
  89.          var ┬º┬ºpop() = function ┬º\x04\x05┬º()
  90.          {
  91.             set("\x03",1655 % 511 * 5);
  92.             return eval("\x03");
  93.          };
  94.          continue;
  95.          set("\x01",eval("\x01") + 156);
  96.       }
  97.       set("\x01",eval("\x01") - 227);
  98.       if(function ┬º\x04\x05┬º()
  99.       {
  100.          set("\x03",1655 % 511 * 5);
  101.          return eval("\x03");
  102.       })
  103.       {
  104.          set("\x01",eval("\x01") + 125);
  105.       }
  106.       continue;
  107.    }
  108.    set("\x01",eval("\x01") + 339);
  109.    ┬º┬ºpush(true);
  110.    continue;
  111.    ┬º┬ºpush(!function ┬º\x04\x05┬º()
  112.    {
  113.       set("\x03",1655 % 511 * 5);
  114.       return eval("\x03");
  115.    });
  116. }
  117.